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Sim settlements not showing up
Sim settlements not showing up













sim settlements not showing up

Not on anything else.īuildings / Round-about / memory guessing: Incompatible: I only used ScrapEverything to remove some scrubs so they dont "look" through platforms I placed Home-Plots on.

sim settlements not showing up

> Was that a coincidence that these were unlocked at this point (Powels & Audra/Nox arriving at Sanctuar)? nope.įurther, only 2x2 plots are available to build (homes, industry, recreation. Last time I played, I did get the "3 people house" when I had the Powel family arriving at Sanctuary. anythng else I can do? (I even see the houses as LOD, upclose.

sim settlements not showing up

> I disabled everything under: options - performance, still crash. (of the new available 'space', there's still like 3/4 unused, so maybe used 25% (2-7% of total) of those added 25%) I did had to increase build limit by 25%, in order to let some buildings update to lvl 2. I did a little bit at Starlight, and wanted to head back to Sanctuary to check out the new changes. I did send everyone to Sanctuary, did NOTHING on Abernathy Farm or RR (other than adding vanilla beds for minimal settler comfort). Started a new game, and focused on SS2 quests, had the beacon running all along, and now with Nox, Audra, the Powels and Franklin, I have 23 settlers (excluding Preston). You can skip ALL the quests with an option in the holotape under Tools > Cheats. In the majority of cases you will break the mod using console commands to skip quests or quest stages because this mod was not designed for that. Don't do it unless it comes directly from Kinggath or a support team member like myself. Don't "bounce dive" and spend less than 5 minutes in a settlement. You can either reduce your mod load and start a new save game or just plan on spending more time in your settlements. If you're running on lower end hardware (especially CPU) OR have a lot of script/quest heavy mods such as other big quest mods, some companion mods, major game overhaul mods then you may end up with a lot of script lag. If none of the above apply then just be patient and wait in your settlement doing nothing (don't use pipboy or workshop menu) for 10-15 minutes for scripts to finish processing.

  • Verify you're not running a known mod conflict.
  • Verify save game is clean (never had SS1/Conqueror installed on it).
  • sim settlements not showing up

  • Verify latest version of SS2 and Workshop Framework (WSFW) (and game version).
  • NPC is stuck, not talking, quest not progressing:















    Sim settlements not showing up